Rent Via Ferrata Gear

Ready to DIY the AGVF?

We’ve got you covered with all the gear you need to do it safely! ($30 for a lanyard, or $45 for the full kit).
Follow these four steps for a smooth experience.

Reserve your gear in advance to guarantee availability. Without a reservation, we may not have gear for you (this thing is getting popular!).

Pro-tip #1: Yes, we will be at the shop at the time you select (even if it’s outside of our retail shop hours), but please pick a time you can reasonably make.

Pro-tip #2: Reserve as much gear as you might need, then let us know if/when the number drops. (You’re not on the hook for the sets you don’t use, but we do appreciate a heads up!)

Yes, waivers, as in plural. Anyone using rental gear will need to sign Dyno Outfitters’ gear rental waiver.Please note that we cannot rent gear to anyone outside the 90-265 lb. weight range.

In addition, everyone planning to climb will need to sign Uintah County’s waiver, regardless of whose gear they use.

Yes, we know it’s a pain. But let’s be real: signing a couple of waivers is a pretty small price to pay to climb the most epic via ferrata this side of the Atlantic… for free.

Watch this video ahead of time and look at the map of the course to speed things up when you come in to pick up your gear. (Yes, it’s a different video than the one you watched while signing the Uintah County waiver).

The video covers the map and route, a couple of tips for your day, and a quick rundown of your gear.

And of course, if you have questions on any of the info, we’re happy to answer them when you arrive at the shop!

Step 4 graphic showing a via ferrata participant with the instruction to pick up and pay.

The morning of your climb, you’ll come to Dyno Outfitters to pick up and pay for your gear (ideally within 15 minutes of the time you chose). If you need to purchase any extras (gloves, wag bags, etc.) we have those in the shop as well.

We’ll check on waivers, make sure you get any of your questions answered, and send you on your merry way!

After you’re done, just drop your gear in one of the black drop boxes out front (the lid lifts up) and you’re good to go!

Learn About the Map & Gear

Before picking up your rental gear, watch this video to learn about the lanyards, the map, and some of the rules of Ashley Gorge.

Map of the Ashley Gorge Via Ferrata

NEW SECTIONS HAVE ARRIVED!

Phase 2 routes are now complete. The expansion adds a direct climbing connection between The Pump and The Soup, additional exits, several route variations, and a major new big wall across the northernmost prow of the Ashley Gorge Via Ferrata.

Full Stats & Details

(New Phase 2 additions in orange)

Learn more about new additions

Trails

  • Sunrise Trail (T1): The approach trail from the parking area to the beginning of the via ferrata, the Practice Area, and the Canyon Rim Trail. It is a little less than a mile long with approximately 650 feet of elevation gain, so take it slow and steady.

  • Canyon Rim Trail (T2):Extension of the Sunrise Trail that takes you to and from the Jur-Ass-Kicked Summit (13).

  • Cease and Desist Trail (T3): Travels along the bottom of Ashley Gorge and connects the primary climbing sectors, access points, bypasses, and exit routes. If you have a water filter, you can re-fill water bottles from Ashley Creek at Riverside Bench on this trail.

  • Above the Pump Trail (T4):Trail that travels above the Pump (4) to get you farther into the canyon, faster. This is a good way to bypass the congestion at Shally’s Ladder and Bad Grammar and drop in right before Thagomizer (5).

  • Shally’s Ladder Shortcut (T5):New cut-off trail that takes you directly from lower Outlaw (2), across Land Before Climb (3) to the Pump (4).

  • Pump Bypass (T6): Gives you a break from climbing for a moment, and can be an emergency exit off of the Pump (4).

  • TSP Connector (T7): Offers an easier trail connecting the Pump (4) and Soup (6) so you don’t have to do Thagomizer (5). Includes a short via ferrata access point to the Cease & Desist Trail (T3).

  • Abduction Cut-off (T8):Quickly gets folks from Outlaw (1) over to the top of the first pitch of Abduction (10). Great for quick trips and beginners.

  • Bridge Gully Primitive Trail (T9): A primitive trail marked by cairns that offers a way down to the Cease & Desist Trail (T3) immediately after the Dynomite Sky Bridge.

  • Little Foot Ladder Trail (T10):This is a fantastic option for the less experienced members of your group to bypass the Bad Grammar (4.5) feature on the Pump (4). Your group can still watch each other the whole time, then re-join together for the last half of the Pump.

  • Toothy Grin Topout Trail (T11):Takes you to and from the Toothy Grin Topout (8) and the Jur-Ass-Kicked Summit (13).

Via Ferrata Sections & Variations

  • Practice Area (PA): A short introductory section where climbers can become familiar with their equipment, clipping technique, cable transitions, and movement before entering the main route.

  • Outlaw (Sector 1): Downclimbs from the canyon rim into Ashley Gorge. This sector is multi-directional. Downhill climbers typically have the right of way, but use situational awareness and be courteous when another climber has already started a pitch.

  • Lower Outlaw (Sector 2): Continues the descent into the Ashley Gorge, taking you to the Land Before Climb (3) and the Cease & Desist Trail (T3).

  • Land Before Climb (Sector 3): A short transition sector leading toward The Pump. This is a good place to assess your group’s available time, energy, water, and comfort level before continuing. Features the iconic bench swing you’ve probably seen photos of.

  • The Pump (Sector 4): One of the longest and most physically demanding sections of the via ferrata, and it only goes one direction. The Pump includes the crux of the original route: Bad Grammar (4.5) as well as a harder and easier variation (Syntax Error (4.5C) and Proper English (4.5A)). Even the easier variation is tough though, so if you’re unsure about your groups abilities a better option is to take either the Above the Pump Trail (T4) or the Little Foot Ladder Trail (T10) and get on the Pump AFTER the Bad Grammar variations.

  • Thagomizer (Sector 5):A difficult connecting sector between The Pump (4) and The Soup (6). It eliminates the former downclimb and approach hike on the TSP Connector (T7) to the Soup, but it is not an easier alternative. Inexperienced or tired individuals should use the TSP Connector Trail.

  • The Soup (Sector 6): Physically, not too hard (other than the fact that you’re now tired from the Pump (4) and Thagomizer (5)). This sector includes the popular Dynomite Sky Bridge.

  • T-Rex Terrace (Sector 7): Originally labeled as the last half of the Soup sector, this connects the Dynomite Sky Bridge to a phenomenal view point from which you can see all the way up the canyon and all the way down to Vernal.

  • Toothy Grin Topout (Sector 8):Offers an exit directly from T-Rex Terrace, up to the Jur-Ass-Kicked Summit (13) and Canyon Rim Trail (T2).

  • Jur-Ass-Is-Cutoff (Sector 9): A connecting trail from T-Rex Terrace (7) over to Jur-Ass-Kicked (11), about a third of the way up the wall. This also offers an option for those who have started Jur-Ass-Kicked but have second thoughts.

  • Abduction (Sector 10): The original exit, and a lot of folks’ favorite section: A 400ft exposed climb out of the canyon and back to the Sunrise Trail. It features the original Triceratop-out with an exposed final move, or a more protected and easier Roswell Lite (10.15A) variation.

  • Jur-Ass-Kicked (Sector 11):A sustained and exposed big-wall sector. It forms one of the primary climbing lines through the Phase 2 expansion and is the most demanding wall in the Gorge. This sector is also prone to rapidly changing weather, high winds, and exposure to storms and lightning. DO NOT TAKE LARGE GROUPS OF INEXPERIENCED CLIMBERS OR YOUTH GROUPS UP THIS SECTOR.

  • Exposure Therapy (Sector 12):The main event on Jur-Ass-Kicked. It’s a 75ft long, overhanging, double helix ladder positioned 600+ feet above the ground with an optional roof finish called Space Man (12.2A). DO NOT DO THIS IF YOU ARE INEXPERIENCED AND ARE WITHOUT A GUIDE!

  • Jur-Ass-Kicked Summit (Sector 13): The final summit section of Jur-Ass-Kicked that connects to the Toothy Grin Topout Trail (T11) and the Canyon Rim Trail (T2).

Close-up of via ferrata safety gear clipped to a fixed cable on a canyon wall.
Two via ferrata guests sitting on a canyon swing overlooking trees, cliffs, and mountain views.

Pro-Tips for an Enjoyable Day on the Via Ferrata

  • The high desert is HOT in the summer, and this is a longer via ferrata than you realize; bring more water than you think you need (at least 2L) and plan to start early! Consider bringing electrolytes too, and hydrate well the week before your climb.

  • Reserve gear as a group. If several of you are coming out, it will make your morning smoother if one person reserves for everyone under their name only.

  • Bring a backpack to carry your water and snacks. Fanny packs and cross-body packs work too, but most people prefer a backpack. Also, sturdy shoes and fitted gloves (the jury is still undecided on whether full-finger or fingerless are best).

  • Avoid the crowds and get through the full via faster by planning your trip for a week day! If you do opt for a weekend, reserve your gear as far in advance as possible.

  • DON’T USE HOMEMADE GEAR. Webbing, slings, daisy chains... none of them are rated for the type of fall you could see on a via ferrata. Not only could you break your back, it’s also a class B misdemeanor if you don’t follow the posted rules.

Via ferrata guest crossing a suspended bridge high above rocky canyon terrain.

Detailed Rental Requirements & Policies

Age & Weight Limits
Via ferrata gear rentals are available to guests age 18 and up. Minors must be accompanied by a parent or legal guardian. For safety, climbers must weigh between 90–265 lbs (40–120 kg). As per the AGVF rules, guests outside this range are required to have a professional guide. Book a trip with us here!

Experience Required
Renters must have some prior climbing/canyoneering experience and be able to put on a harness without assistance.

Waivers, Payment & Refunds
All participants must sign our rental waiver before gear pickup. Payment for gear is only accepted in the shop at the time of pickup. Due to high demand, rental fees are non-refundable for any reason. View our full cancellation policy here.

Pickup & Drop-Off Hours
Gear must be paid for and picked up from the Dyno Outfitter shop the morning of your climb, then returned by 9PM that same day using our gear return drop box. Our “open hours” listed on Google Maps for our retail store are limited, but if you’ve made a gear reservation outside of our regular business hours, we will be at the shop to meet you.

While online reservations are not required for the 2026 season, we highly recommend reserving your gear ahead of time, especially for weekend climbs to guarantee availability and to ensure we will be there when you need us.

Rental Pricing

  • Full Via Ferrata Package (lanyard, harness, helmet): $45

  • Lanyard only: $30

  • Harness only: $15

  • Helmet only: $10

Other Tips
The via gets HOT in the summer. Start early, or plan to only climb a portion of it. Bring at least 2L of water per person, and lots of snacks! Closed-toe shoes are required (not available to rent). Most folks prefer fitted gloves (the jury is still out on whether full finger or fingerless is best). Need any extras? Shop our retail store for gloves, hydration packs, wag bags, and other essentials.

For groups larger than 15, please call to reserve gear and consider climbing on a weekday for a smoother experience.

Questions? Call or text 435-790-6455!

Climber ascending a steep via ferrata wall with helmet, harness, gloves, and safety cable.

Rental Gear
Frequently Asked Questions